Defeating Spawner Buildings In Tower Rush

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Of all the archetypes in the game, none is more universally despised by the casual player base than the 'Spawner' or 'SimCity' deck.


The psychological toll is massive, often causing players to panic, over-defend the cheap units, and slowly bleed out over three minutes.

Heavy Spell Removal

When cast directly on a Goblin Hut, the Poison severely damages the building itself while instantly killing the next three waves of goblins that attempt to spawn.


If you continually destroy their buildings from across the river with magic, they will never be able to accumulate the critical mass of troops required to overwhelm you.

They do virtually no building damage and are a waste of energy.Wait until they place the building before cycling your spell.The massive damage radius will guarantee a hit on both targets.
Splash Damage Defenders

If you do not have a heavy spell in rotation, your secondary line of defense must rely on specialized splash-damage troops.


This 'geometry play' clears the immediate threat while simultaneously destroying the source of the problem, completely shutting down the opponent's strategy.

The SolutionTactical PlayHeavy SplashPlace directly in front of the Princess tower in the affected lane; acts as a permanent wall against cheap ground troopsAir SniperFly it across the river safely out of range of ground defenders to snipe the hut directly from the air
Breaking the Siege Mentality

If you sit back and try to defend every single goblin individually, you will slowly lose the game to chip damage.


Dismantling a SimCity deck requires patience and precise geometry.


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