Defeating Healers And Shields In Tower Rush
Healing and shielding support units are specifically designed to break the fundamental mathematical rules of the game's combat system.
This guide will teach you the precise tactical maneuvers required to assassinate the backline and neutralize these incredibly frustrating support cards.
The Golden Rule: Kill the Support First
The cardinal rule when facing a healing or shielding composition is to completely ignore the primary tank until the support is dead.
The most reliable way to achieve this is by using specific 'assassin' units, such as the Miner or the Bandit, which can bypass the frontline entirely.
Separate and conquer.Splash damage units are decent, but often lack the burst damage required.Healing pushes are usually incredibly expensive (12+ elixir).
Dealing with Clone and Rage Synergy
A cloned healer essentially doubles the healing output, turning the surrounding army into a literal immortal wall of hitpoints.
Hover your spell the moment you suspect a Clone play, and drop it the millisecond the blue cloning animation begins on their side of the map.
Healer CategoryMechanicHow to Stop ItAura HealerHeals herself and surrounding units every time she successfully lands a melee attackUse flying units she cannot hit, or drop a high-DPS unit directly on her head to kill her before she swingsInstant BurstJumps onto a group of units, providing a massive, instant burst of healingPlace a cheap distraction unit (like skeletons) in its path to force it to trigger early, wasting the heal entirely
Staying Calm
Take a deep breath, identify the primary healer, and execute your assassination plan flawlessly.
Master the backline dive, and dominate the arena.
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