Drafting And Deck Building In Tower Rush

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While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.


Drafting is widely considered the ultimate test of a player's game knowledge, adaptability, and understanding of core synergies.

The Golden Rules of Picking

The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.


Always ask yourself: "If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?"

Deny them synergy.Always take the versatile, cheap cycle cards.Ruin their cycle.
Sabotaging the Opponent

Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.


Similarly, if you drafted a massive swarm unit like the Minion Horde, ensure you DO NOT give them the Arrows spell.

Draft ChoiceThe KeepThe GiftFast Attacker vs Slow BuildingAlways take the Hog RiderGive the HutThe Log vs. If you liked this article and you would certainly like to obtain more information regarding tower rush kindly visit our own webpage. Skeleton ArmyTake The LogGive the Skeleton Army
Playing the Hand You're Dealt

Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.


Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.