Mastering Spells In Tower Rush

Aus Rettungsdienst-Wiki
Zur Navigation springen Zur Suche springen


While massive tanks and rapid-firing archers often steal the spotlight, spells are the true silent killers of the arena.


Unlike troops, which can be distracted or kited, direct damage spells provide guaranteed, unavoidable value.

The Light Spells: Cycle and Control

If your opponent surrounds your heavy tank with a skeleton army, a quick light spell instantly resolves the problem for a positive trade.


A well-placed snowball can push a defending unit out of range, allowing your attacker to lock onto the tower instead.

The log is unparalleled for ground defense.Practice predictive small spells.Don't miscalculate the final blow.
The Heavy Spells: Destruction and Value

Heavy spells, such as fireball, poison, or rocket, are expensive investments that require careful calculation before casting.


Playing against a 'spell-cycle' deck that focuses entirely on defending and rocketing your tower is incredibly frustrating.

Spell TypeBest ScenarioFour-Cost MagicCreating consistent chip damageHeavy MagicBypassing all defenses completely
The Perfect Match

Choosing the correct combination of spells is entirely dependent on the specific win condition you are using.


Magic is a precise science in the arena; treat it with the respect it deserves.


If you loved this post and you would like to get additional info with regards to tower rush kindly pay a visit to the web site.