Defeating Fast Decks In Tower Rush

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There is a distinct, panic-inducing feeling that occurs when you realize your opponent is playing a hyper-fast Cycle or Bridge Spam deck.


Fast decks prey entirely on players who panic, over-defend, and leak elixir.

Slowing the Pace: The Defensive Anchor

If you use a Cannon to defend their Hog Rider, they will play four 1-elixir cards to cycle back to a second Hog Rider before your Cannon is back in your hand.


They are forced to spend their cheap cycle spells (like Fireball or Log) specifically to destroy your building, severely hindering their ability to cycle quickly.

Never over-defend a fast push.Protect your defensive building.Geometry is your best defense.
The Inevitable Crush

If you are playing a heavy Beatdown deck against a fast Cycle deck, you must accept that the first two minutes of the game will be miserable.


The exact millisecond the clock hits 'Double Elixir', the power dynamic flips completely in your favor.

Anti-Speed PlayThe ResultThe High Middle PlantPlacing your defensive building very high by the river to instantly intercept fast 'river-jumping' units like the Bandit or Royal GhostThe Predictive LogRolling a Log at the bridge exactly when you expect them to spam cheap units, instantly clearing their push and granting a positive trade
Patience is the Ultimate Weapon

If you refuse to panic, their entire strategy falls apart.


Be the anchor, weather the storm, and crush them in overtime.


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