Splash Vs Single-Target Defenses In Tower Rush

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When constructing a perfectly balanced deck, choosing the correct defensive building is one of the most consequential decisions you will make.


Making the wrong choice will leave a glaring weakness in your roster that experienced opponents will ruthlessly exploit.

High DPS Defenses

Their primary function is to lock onto an enemy Giant, Golem, or P.E.K.K. If you liked this short article and you would like to get much more facts pertaining to tower rush kindly go to our own internet site. A and shred its health pool before it reaches your princess tower.


These buildings are absolutely mandatory if the current competitive meta is heavily dominated by slow, expensive 'beatdown' decks.

The Cannon is a cheap, fast-cycling alternative to heavy towers.It costs a massive amount of elixir and decays over time.If they use a lightning spell to destroy your tower, you must immediately drop a backup melee unit.
The Splash Damage Swarm Sweepers

These structures are your absolute best defense against 'bait' decks that rely on overwhelming you with endless waves of goblins and skeletons.


The trade-off is that these buildings possess incredibly low single-target Damage Per Second (DPS).

Defense CategoryPrimary TargetHard CounterHigh DPS BuildingMelts high health units instantly if unprotectedSkeleton Army, Minion Horde, Goblin GangSplash Damage (e.g., Bomb Tower)Massive ground swarms, bridge spam, bait decksHeavy tanks, flying units (if ground only)
Making the Final Choice

If you already run three area-of-effect spells, you probably do not need a splash damage building; take a single-target killer instead.


A strong foundation guarantees a triumphant victory.