Controlling The Arena: Map Control In Tower Rush
Map control is the invisible advantage that dictates exactly when and where engagements happen on the battlefield.
In the classic arena battler layout, the map is divided by a river with only two small bridges serving as crossing points.
The Ultimate Choke Point
Allowing the enemy to cross the bridge and spread out into your wider territory is a massive tactical error.
If you play your defense too far back, the swarm spreads out, rendering your splash damage virtually useless.
Use the river to your advantage.They can deal damage safely while the enemy walks the long way around.If they clump everything at the bridge, use a heavy spell instantly.
Creating Your Own Choke Points
This technique, known as funneling, allows you to dictate exactly where the final engagement will take place.
If you place two buildings slightly apart, leaving a small gap in the middle, melee units will naturally funnel into that gap.
Map AreaImportanceThe Center DividePrevents ground melee units from attacking instantly; allows ranged units to safely shoot across the gapCenter Base PlacementThe most valuable tile for defensive buildings; pulls units from both lanes equally and utilizes both princess towers
Dictating the Pace
When you perfectly control the choke points and dictate the engagements, the opponent will feel incredibly suffocated.
Master the map, and victory is practically guaranteed.
If you have any thoughts with regards to exactly where and how to use tower rush, you can get in touch with us at our web-site.