Why Anti-Air Is Crucial In Tower Rush
They learn how to place a Knight to block a Mini P.E.K. In the event you loved this post and you would want to receive more info concerning tower rush i implore you to visit our own site. K.A, and how to use a Skeleton Army to swarm a Giant.
They entirely bypass the river, they are immune to powerful ground-control spells like The Log and Earthquake, and they cannot be distracted by standard ground-melee troops.
Why the Skies Matter
The primary threat from the skies comes in two distinct forms: massive, heavy tanks (like the Lava Hound) and fast, high-DPS punishers (like the Balloon).
Because flying units avoid so many standard defensive interactions, they require highly specialized, immediate answers.
The Tesla is arguably the best anti-air building.Use Tornado to pull flying units.Small spells are critical for aerial defense.
Structuring Your Defense
A mathematically sound deck requires at least two reliable anti-air units and one spell capable of hitting air targets.
This is because your massive ground tank will inevitably attract massive enemy aerial swarms, and you need a single unit capable of clearing the entire sky with splash damage.
The DefenderTop Card ChoiceStrategic ValueThe Ranged SniperMusketeer / Dart GoblinPlaced centrally to shoot down Balloons from a safe distance; highly vulnerable to spellsThe Air AssassinMega Minion / PhoenixPlaced directly on top of the enemy air threat; immune to ground damage, survives medium spells
Look Up
You must respect the skies and build your defenses with complete vertical coverage in mind.
Keep your eyes to the sky.