Building A Spawner Deck In Tower Rush
While many players find the 'Spawner' or 'SimCity' archetype incredibly frustrating to play against, there is no denying its brutal effectiveness on the competitive ladder.
If you enjoy slowly suffocating your opponents and watching them panic as the map fills with your troops, this guide is for you.
The Core Engine: Selecting Your Buildings
The Goblin Hut is the absolute core of the strategy; it provides constant, annoying chip damage against the enemy tower while acting as a sturdy distraction for ground tanks.
You must stagger your building placements perfectly; never place two huts touching each other, or a single enemy Poison spell will destroy your entire engine.
The Tombstone is an excellent cheap addition.Always know the opponent's heavy spell cycle.Spawner decks dominate in double elixir.
The Support Cards
Because your buildings cost so much elixir, you must fill the rest of your deck with incredibly efficient, cheap defensive support units.
The final piece of the puzzle is a primary win condition that synergizes with the chaos; a Graveyard spell or a Royal Recruits drop works perfectly when the opponent is completely overwhelmed.
Spawner CardPrimary RoleThe GeometryGoblin Hut (5 Elixir)Constant anti-air chip damage and spell baitSafely behind the Princess tower or deep in the cornerFurnace (4 Elixir)Splash damage pressure and swarm controlAggressively in the center to pull tanks and pressure the bridge
The War of Attrition
You are daring the opponent to break through an infinite wall of meat shields.
The siege never ends.
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