The Best Support Cards For Heavy Tanks In Tower Rush
If you send a heavy tank across the bridge entirely alone, it will be instantly surrounded and shredded by cheap defensive units for a massive negative elixir trade.
This guide analyzes the different categories of support troops and how to build an unstoppable, synergistic deathball.
The Splash Damage Sweepers
These units are designed specifically to solve the tank's biggest weakness: massive swarms of cheap, low-health defenders (like the Skeleton Army or Minion Horde).
However, splash units usually have lower single-target Damage Per Second (DPS) and are incredibly vulnerable if the tank dies.
Pulling all enemy defenders into one clump for his axe is devastating.Beware of the 'Valkyrie drop'.They are the ones actually dealing the massive damage; the tank is just a distraction.
Melting the Defenders
You need high-DPS, single-target snipers like the Musketeer, Flying Machine, or Night Witch to rapidly melt through thick defensive lines.
These high-DPS units require even more careful spacing than splash units, as they are usually incredibly fragile and die to medium spells like the Fireball.
Win ConditionWhat to Pair WithLava HoundBalloon (for massive instant damage) or Flying Machine (for safe, ranged sniping from across the river)Ground BehemothNight Witch (for bat swarms and melee DPS) and Lightning Spell (to destroy enemy Inferno Towers)
Invisible Helpers
A heavy tank paired perfectly with a predictive Log and a Lightning spell can often break through a defense without needing any backup troops.
The slow march to victory is unstoppable if supported correctly.
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