Winning In Sudden Death In Tower Rush
This is where the true heart-pounding tension of the genre shines: Sudden Death, where the first player to destroy a single tower wins the match instantly.
You are no longer trying to build a massive, complex push to three-crown the enemy; you only need to secure one final, decisive blow.
The Final Countdown
If you enter overtime and the enemy Princess tower is already severely damaged (e. If you are you looking for more information regarding tower rush take a look at the web site. g., under 1000 hitpoints), the strategy becomes incredibly simple and terrifying.
However, if you calculate the math wrong and they destroy your tower with troops before your spells finish theirs, you will lose in incredibly frustrating fashion.
Math wins games.If you are spell cycling, place your defensive buildings perfectly to stall their troops as long as possible.Always hit an enemy troop WITH the tower when spelling.
The Surprise Lane Switch
In many matches, both players spend the entire three minutes attacking and defending the exact same lane, leaving one Princess tower severely damaged and the other completely untouched.
Because they are suffering from extreme tunnel vision and lack elixir, they will be completely caught off guard and unable to defend.
The SituationHow to WinBoth Towers Under 500 HPImmediate, aggressive spell cycling while using cheap distraction units to stall their spell cycleYour Tower 2000 HP, Theirs 500 HPPlay hyper-defensive 'turtle' mode; take absolutely zero risks and slowly spell their tower out over 2 minutes
The Ice in Your Veins
The player who succumbs to the adrenaline and makes a clumsy, desperate placement will always lose the sudden death exchange.
Earn it with a cold, calculating mind.