Why You Must Have Anti-Air In Tower Rush
However, one of the most fatal deck-building errors is neglecting to include a robust, reliable suite of anti-air defenses.
If you enter a match without sufficient air defense, a single Balloon or Lava Hound will completely dismantle your towers while your ground army watches helplessly.
The Aerial Behemoths: Lava Hound and Balloon
While your Musketeer is busy slowly shooting down the Hound, the Balloon casually flies past and drops a bomb that obliterates your tower instantly.
You use the defensive building to pull the Lava Hound into the center of the map, absorbing its damage and distracting it.
The Electro Wizard is fantastic against Balloons.When the Hound dies, it bursts into a swarm of flying pups.A ground-only tank killer (like a Mini P.E. If you loved this article and you would like to acquire much more info regarding tower rush kindly go to the web-site. K.K.A) is 100% useless against an air deck.
Building the Perfect Air Defense
The Musketeer is the gold standard of versatile defense; she boasts incredible range, high single-target DPS, and survives a standard Fireball.
Furthermore, you must consider air-to-air combat; including your own flying units (like Mega Minion or Phoenix) provides a mobile defense that ground units cannot touch.
Anti-Air CategoryBest ExampleWhy it WorksRanged DPSMusketeer / Dart GoblinCan hit air units from far away while remaining protected behind your Princess tower or ground tanksThe Air AssassinMega Minion / PhoenixFlies directly to the enemy air threat and shreds it without being distracted by ground swarms
Total Coverage
When you build a deck, test it specifically against a heavy air composition in friendly battles.
A strong anti-air defense is the ultimate safety net.