Why You Must Have Anti-Air In Tower Rush

Aus Rettungsdienst-Wiki
Zur Navigation springen Zur Suche springen


However, one of the most fatal deck-building errors is neglecting to include a robust, reliable suite of anti-air defenses.


This guide highlights the absolute necessity of anti-air units and how to properly utilize them against the terror of the skies.

The Threat from Above

Because the Lava Hound has an absurdly high hitpoint pool, it demands the immediate attention of all your air-targeting defenders.


You use the defensive building to pull the Lava Hound into the center of the map, absorbing its damage and distracting it.

Never place your anti-air troops too close together.Use Tornado to pull the Balloon to your King Tower.Force them to spend elixir defending instead of supporting the Hound.
Building the Perfect Air Defense

The Musketeer is the gold standard of versatile defense; she boasts incredible range, high single-target DPS, and survives a standard Fireball.


Furthermore, you must consider air-to-air combat; including your own flying units (like Mega Minion or Phoenix) provides a mobile defense that ground units cannot touch.

Anti-Air CategoryTop CardThe StrategyThe Ground SniperMusketeer / Dart GoblinCan hit air units from far away while remaining protected behind your Princess tower or ground tanksThe Air AssassinMega Minion / PhoenixFlies directly to the enemy air threat and shreds it without being distracted by ground swarms
Total Coverage

When you build a deck, test it specifically against a heavy air composition in friendly battles.


If your towers fall to the Balloon every time, you must redesign your support structure.


If you have any queries pertaining to where and how to use tower rush, you can speak to us at the webpage.